# d3d12ipcsink

d3d12ipcsink exports Direct3D12 texture for connected d3d12ipcsrc elements to be able to import it

## Example launch line

    gst-launch-1.0 videotestsrc ! d3d12upload ! d3d12ipcsink

## Hierarchy

    GObject
        ╰──GInitiallyUnowned
            ╰──GstObject
                ╰──GstElement
                    ╰──GstBaseSink
                        ╰──d3d12ipcsink

## Factory details

Authors: – Seungha Yang

Classification: – `Sink/Video`

Rank – none

Plugin – d3d12

Package – GStreamer Bad Plug-ins

## Pad Templates

### `sink`

    video/x-raw(memory:D3D12Memory):
             format: { RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, P010_10LE, P012_LE, P016_LE }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]
    video/x-raw:
             format: { RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, P010_10LE, P012_LE, P016_LE }
              width: [ 1, 2147483647 ]
             height: [ 1, 2147483647 ]
          framerate: [ 0/1, 2147483647/1 ]

Presence – always

Direction – sink

Object type – GstPad

## Properties

### adapter

    “adapter” gint

DXGI adapter index (-1 for default)

Flags : Read / Write

Default value : -1

### pipe-name

    “pipe-name” gchararray

The name of Win32 named pipe to communicate with clients. Validation of the pipe name is caller's responsibility

Flags : Read / Write

Default value : \\.\pipe\gst.d3d12.ipc

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