# d3d11testsrc

The videotestsrc element is used to produce test video data

## Example launch line

    gst-launch-1.0 d3d11testsrc ! queue ! d3d11videosink

## Hierarchy

    GObject
        ╰──GInitiallyUnowned
            ╰──GstObject
                ╰──GstElement
                    ╰──GstBaseSrc
                        ╰──d3d11testsrc

## Factory details

Authors: – Seungha Yang

Classification: – `Source/Video`

Rank – none

Plugin – d3d11

Package – GStreamer Bad Plug-ins

## Pad Templates

### `src`

    video/x-raw(memory:D3D11Memory):
             format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV21, I420, YV12, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
              width: [ 1, 16384 ]
             height: [ 1, 16384 ]
          framerate: [ 0/1, 2147483647/1 ]
    video/x-raw:
             format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV21, I420, YV12, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
              width: [ 1, 16384 ]
             height: [ 1, 16384 ]
          framerate: [ 0/1, 2147483647/1 ]

Presence – always

Direction – src

Object type – GstPad

## Properties

### adapter

    “adapter” gint

DXGI Adapter index (-1 for any device)

Flags : Read / Write

Default value : -1

### alpha

    “alpha” gfloat

Global alpha value to apply

Flags : Read / Write

Default value : 1

Since : 1.24

### alpha-mode

    “alpha-mode” GstD3D11AlphaMode *

Alpha mode to use

Flags : Read / Write

Default value : unspecified (0)

Since : 1.24

### is-live

    “is-live” gboolean

Whether to act as a live source

Flags : Read / Write

Default value : false

### pattern

    “pattern” D3d11test-src-pattern *

Type of test pattern to generate

Flags : Read / Write

Default value : smpte (0)

## Named constants

### GstD3D11AlphaMode

#### Members

`unspecified` (0) – Unspecified
`premultiplied` (1) – Premultiplied
`straight` (2) – Straight

Since : 1.24

### D3d11test-src-pattern

#### Members

`smpte` (0) – SMPTE 100%% color bars
`snow` (1) – Random (television snow)
`black` (2) – 100%% Black
`white` (3) – 100%% White
`red` (4) – Red
`green` (5) – Green
`blue` (6) – Blue
`checkers-1` (7) – Checkers 1px
`checkers-2` (8) – Checkers 2px
`checkers-4` (9) – Checkers 4px
`checkers-8` (10) – Checkers 8px
`circular` (11) – Circular
`blink` (12) – Blink
`ball` (18) – Moving ball

Since : 1.22

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