HUNTD(6) | Games Manual | HUNTD(6)

# NAME

huntd — hunt daemon, back-end for hunt game

# SYNOPSIS

huntd | [-s] [-p address]

# DESCRIPTION

huntd controls the multi-player hunt(6) game.
The -s option is for running huntd forever (server mode). This is similar to running it under the control of inetd(8) (see below), but it consumes a process table entry when no one is playing.
The -p option can be either a pathname, in which case a local socket by that name is used for the game, or a number, in which case it selects an alternate port number for the internet socket used for the game. This allows for private games of hunt.

## INETD

To run huntd from inetd(8), you'll need to uncomment the following line in /etc/inetd.conf:

    hunt dgram udp wait nobody /usr/games/huntd huntd

Do not use any of the command line options; if you want inetd(8) to start up huntd on a private port, change the port listed for hunt in /etc/services.

# NETWORK RENDEZVOUS

When hunt(6) starts up, it broadcasts on the local area net (using the broadcast address for each interface) to find a hunt game in progress. If a huntd hears the request, it sends back the port number for the hunt process to connect to. Otherwise, the hunt process starts up a huntd on the local machine and tries to rendezvous with it.

# SEE ALSO

sendmail(1), hunt(6)

# AUTHORS

Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab

March 29, 2014 | NetBSD 8.2