"default" {
  "floor" { Place "FLOOR" Flag EMPTY_ROOM }
  "wood_floor" { Place "FLOOR" Place "FLOOR_WOOD1" Flag EMPTY_ROOM }
  "stone_floor" { Place "FLOOR" Place "FLOOR_STONE1" Flag EMPTY_ROOM }
  "set_territory" Flag EMPTY_ROOM
  "no_territory" RemoveFlag EMPTY_ROOM
  "resources" RemoveFlag NO_RESOURCES
  "clear_furniture" ClearFurniture
  "dining_table" Place "DINING_TABLE"
  "rock" Place "MOUNTAIN"
  "hard_rock" Place "MOUNTAIN2"
  "water" { ClearFurniture Place "WATER"}
  "underground_water" { ClearFurniture Place "UNDERGROUND_WATER"}
  "mud_floor" { ClearFurniture Place "MUD_FLOOR" Flag EMPTY_ROOM}
  "kraken_water" { ClearFurniture Place "KRAKEN_WATER"}
  "enchanted_water" { ClearFurniture Place "ENCHANTED_WATER"}
  "enchanted_workshop" { Place "ENCHANTED_WORKSHOP"}
  "enchanted_lab" { Place "ENCHANTED_LABORATORY"}
  "lava" { ClearFurniture Place "MAGMA"}
  "stockpile" Stockpile 0
  "bed" Place "BED1"
  "haypile" Place "HAYPILE"
  "stable" Place "STABLE"
  "wall" Place "WOOD_WALL"
  "wood_wall" Place "WOOD_WALL"
  "castle_wall" Place "CASTLE_WALL"
  "archer_wall" Place "ARCHER_WALL"
  "ruin_wall" Place "RUIN_WALL"
  "wood_door" Place "WOOD_DOOR"
  "wood_gate" Place "WOOD_GATE"
  "hidden_door" Place "HIDDEN_CASTLE_DOOR"
  "stone_bridge" Place "STONE_BRIDGE"
  "wood_bridge" Place "BRIDGE"
  "treasure_chest" Place "TREASURE_CHEST"
  "adventurer_chest" Place "ADVENTURER_CHEST"
  "iron_door" Place "IRON_DOOR"
  "iron_gate" Place "IRON_GATE"
  "iron_gate_blocking" Place "IRON_GATE_BLOCKING"
  "iron_door_blocking" PlaceHostile "IRON_DOOR_BLOCKING"
  "down_stairs0" Stairs DOWN "DOWN_STAIRS" 0
  "up_stairs0" Stairs UP "UP_STAIRS" 0
  "down_stairs1" Stairs DOWN "DOWN_STAIRS" 1
  "up_stairs1" Stairs UP "UP_STAIRS" 1
  "clear_middle" ClearLayer MIDDLE
  "outside_furniture" OutsideFurniture
  "inside_furniture" InsideFurniture
  "loot_coffin" { Place "LOOT_COFFIN" Items "chest" Items "corpse" }
  "armor_chest" { Place "CHEST" Items "armorChest" }
  "pamphlet_chest" { Place "CHEST" Items "pamphlets" }
  "knife_chest" { Place "ASSASSIN_CHEST" Items "assassinChest" }
  "ada_chest" { Place "CHEST" Items "lakeChest" }
  "weapon_rack" Place "WEAPON_RACK"
  "swarmer_chest" { Place "CHEST" Items "swarmerChest" }
  "blacksmith_chest" { Place "CHEST" Items "blacksmithChest" }
  "zombie_chest" { Place "CHEST" Items "zombieChest" }
  "torch" Place "GROUND_TORCH"
  "throne" Place "THRONE"
  "broken_throne" Place "BROKEN_THRONE"
  "forge" Place "FORGE"
  "lava_forge" Place "LAVA_FORGE"
  "crops" Place "CROPS"
  "scarecrow" Place "SCARECROW"
  "corpse" Items "battle_corpse"
  "wizard_corpse" Items "wizard_corpse"
  "gnome_corpse" Items "gnome_corpse"
  "automaton_parts" Items "automaton_parts"
  "shop0" Shop 0
  "fog" AddGas "FOG"
  "spider_web" Place "SPIDER_WEB"
  "connect" { RemoveFlag NO_DIG Flag CONNECT_CORRIDOR }
  "prison_bars" PlaceHostile "PRISON_BARS"
  "prison_door" PlaceHostile "PRISON_DOOR_LOCKED"
  "prison" Place "PRISON"
  "ant_worker" HostileCreature "ANT_WORKER"
  "bat" PeacefulCreature "BAT"
  "elf_archer" AlliedPrisoner "ELF_ARCHER"
  "ghost_spawn" Place "GHOST_SPAWN"
  "gargoyle" Place "GARGOYLE_TRAP"
  "workshop" Place "WORKSHOP"
}

"z_level_hell" inherit "default" append {
  "hard_rock" Place "HELL_MOUNTAIN"
  "water" { ClearFurniture Place "MAGMA"}
}

"z_level_vampire_vault" inherit "default" append {
  "bed" Place "COFFIN1"
  "workshop" Place "BOOKCASE_WOOD"
}

"z_level_dwarf_vault" inherit "default" append {
  "bed" Place "BED1"
  "workshop" Place "FORGE"
}

"adoxie_feet_entry" inherit "default" append {
  "adoxie_left_foot" Place "ADOXIE_LEFT_FOOT"
  "adoxie_right_foot" Place "ADOXIE_RIGHT_FOOT"
  "down_stairs0" Stairs DOWN "ADOXIE_FEET_ALTAR" 0
  "castle_wall" Place "DUNGEON_WALL"
}

"adoxie_feet" inherit "default" append {
  "prophet_remains" { Place "REMAINS_TABLE" Items "prophetRemains" }
  "rock" Place "NECRO_WALL"
  "castle_wall" Place "NECRO_WALL"
  "floor" { Place "FLOOR" Place "FLOOR_STONE2" }
  "adoxie_feet_trigger" Place "ADOXIE_FEET_TRIGGER"
}

"village" inherit "default" append {
  "stone_floor" Chain { ClearFurniture Place "FLOOR" Place "FLOOR_WOOD1" Flag EMPTY_ROOM }
  "castle_wall" Place "WOOD_WALL"
}

"black_market_entry" inherit "default" append {
  "up_stairs1" Stairs UP "INACTIVE_PORTAL" 1
}

"guard_post_floor2" inherit "default" append {
  "up_stairs0" Stairs UP "BOOKCASE_STAIRS" 0
}

"adoxie_temple" inherit "default" append {
  "down_stairs0" Stairs DOWN "ADOXIE_STATUE_TEMPLE" 0
}

"blacksmith" inherit "default" append {
  "down_stairs0" Stairs DOWN "FORGE_STAIRS" 0
}

"dragon" inherit "default" append {
  "chest" { Place "NONFLAMMABLE_CHEST" Items "dragonChest" }
}

"z_level_castle" inherit "default" append {
  "castle_wall" Place "DUNGEON_WALL2"
  "archer_wall" Place "DUNGEON_WALL2"
  "black_dragon_weapon" Items "blackDragonWeapons"
}

"adoxie_statue_under" inherit "default" append {
  "trap" Place "BOULDER_TRAP"
  "chest" { Place "CHEST" Items "armorChest" }
  "scroll_chest" { Place "CHEST" Items "adoxieScroll" }
}

"thief_stable" inherit "default" append {
  "mud_floor" { ClearFurniture Place "SAND_FLOOR" Flag EMPTY_ROOM}
  "wood_wall" Place "SANDSTONE_WALL"
  "castle_wall" Place "SANDSTONE_WALL"
}