<?xml version="1.0"?>
<help style="helpdocument">
 
    <p style="htitle">Toetsenbord</p>
    <p style="hp">ESCAPE: terug naar het hoofdmenu</p>
    <p style="hp">h to hide high buildings. Press h again to show them.</p>
    <p style="hp">v to cycle through MiniMap-overlay modes</p>
    <p style="hp">KP_PLUS: zoom in</p>
    <p style="hp">KP_MINUS zoom out</p>
    <p style="hp">KP_ENTER zoom 100%</p>
    <p style="hp">KP5 put middle of the map in the center of the main screen</p>  
    <p style="hp">KP9 scroll main screen north</p>
    <p style="hp">KP1 scroll main screen south</p>
    <p style="hp">KP7 scroll main screen west</p>
    <p style="hp">KP3 scroll main screen east</p>
    <p style="hp">KP2 scroll main screen se</p> 
    <p style="hp">KP4 scroll main screen sw</p> 
    <p style="hp">KP6 scroll main screen se</p> 
    <p style="hp">KP8 scroll main screen nw</p> 
    <p style="hp">same with cursor</p>
    <p style="hp">use shift + direction to scroll faster</p>

    <p style="htitle">Muis</p>
    <p style="hp">middel:</p>
    <p style="hp"> Drag mainscreen with middle mousebutton.</p>
    <p style="hp">middle click on mainscreen centers to tile under cursor.</p>
    <p style="hp">right:</p>
    <p style="hp">right click on mainscreen to show information about area under cursor.</p>
    <p style="hp">right click on minimap to cycle through global informations.</p>
    <p style="hp">left:</p>
    <p style="hp">Click on Minimap shows the selected Area on mainscreen.</p>
    <p style="hp">Perform action depending on selected tool. Bulldoze, show Information,
    construct building.:</p>
    <p style="hp">wheel:</p>
    <p style="hp"> up: zoom in</p>
    <p style="hp">down: zoom out </p>

    <p style="htitle">Woonwijk</p>
    <p style="hp">
    This is where people live. To encourage people to live in this area they
    must be fed. It also helps to provide them with work and goods to buy. They
    must be within range of a market or connected to transport. <span
    font-size="40" color="#ff0044">The following 3</span>
    icons show low, medium and high density housing. There are different birth
    and death rates associated with each area. This gives you some control over
    your population.</p>
    <p style="hp">
    The above market is within range of the last two residential areas, however
    it is probably out of range of the first.</p>
    <p style="hp">
    Later in the game, if you have sufficient technology, you can build more
    <i>modern</i> housing, even tower blocks.</p>
    <img src="images/gui/tiledozer.png" halign="left"/>
    <p style="hp">
    This is where people live. To encourage people to live in this area they
    must be fed. It also helps to provide them with work and goods to buy. They
    must be within range of a market or connected to transport. The following 3
    icons show low, medium and high density housing. There are different birth
    and death rates associated with each area. This gives you some control over
    your population.</p>
    <img src="images/gui/tiledozer.png" halign="center"/>
    <p style="hp">
    The above market is within range of the last two residential areas, however
    it is probably out of range of the first.</p>
    <p style="hp">
    Later in the game, if you have sufficient technology, you can build more
    <i>modern</i> housing, even tower blocks.</p>

    <p style="hp">
    This is where people live. To encourage people to live in this area they
    must be fed. It also helps to provide them with work and goods to buy. They
    must be within range of a market or connected to transport. The following 3
    icons show low, medium and high density housing. There are different birth
    and death rates associated with each area. This gives you some control over
    your population.</p>
    <p style="hp">
    The above market is within range of the last two residential areas, however
    it is probably out of range of the first.</p>
    <p style="hp">
    Later in the game, if you have sufficient technology, you can build more
    <i>modern</i> housing, even tower blocks.</p>

    <p style="hp">
    This is where people live. To encourage people to live in this area they
    must be fed. It also helps to provide them with work and goods to buy. They
    must be within range of a market or connected to transport. The following 3
    icons show low, medium and high density housing. There are different birth
    and death rates associated with each area. This gives you some control over
    your population.</p>
    <p style="hp">
    The above market is within range of the last two residential areas, however
    it is probably out of range of the first.</p>
    <p style="hp">
    Later in the game, if you have sufficient technology, you can build more
    <i>modern</i> housing, even tower blocks.</p>
</help>

